
Similarly, this standalone expansion (though it does plug into existing COH installs if you have ‘em) is a strange hybrid of inventiveness and incoherence.Īs a result (or perhaps a cause), it’s remarkably hard to identify quite why Tales of Valor exists. Perhaps its genuine boldness, or a decision that these were the most interesting tales to tell, but frankly I’d imagine it’s more just one symptom that Company of Heroes perhaps isn’t being as finely-managed as it once was, now Dawn of War II’s the new baby. Quite obviously, it’s not that Relic are all secretly Axis fanboys, or that they think their players are. We’re by now fairly accustomed to and comfortable with occasionally stepping into Axis jackboots in World War II games, but to have an entire game place them largely centre-stage and thus the de facto heroes of the piece is a really odd decision, to say the least. When a game’s called ‘Tales of Valor’ and over two-thirds of its running time has you playing as Nazis Germans, it’s hard not to wonder if there was some sort of breakdown in internal communications. Is it the meaty expansion we've been praying for, or money-grabbing tokenism? My hammer of ultra-judgement falls on it below. I duly celebrated Easter by killing a lot of men in it.

The second expandalone (YES I SAID THE DEVIL-WORD) for Relic's sumptuous World War II RTS hit our excited PCs late last week.
